Interactive Visualization Expert specializing in Unreal Engine, excelling in lighting, materials, Blueprints, and UIs. I thrive in high-pressure studio environments, consistently ensuring visual consistency and quality. With strong leadership skills and a calm, proactive attitude, I focus on quality production and possess excellent attention to detail. I’m a dedicated and collaborative problem solver. Constantly seeking out opportunities for optimization and workflow improvements.
My expertise includes an advanced understanding of lighting, cinematography, camera theory, and visual storytelling. I have a deep knowledge of CG lighting technology, covering both real-time and offline processes, including global illumination, direct/indirect lighting, baked lighting, ray tracing, PBR, color correction, and color theory.
I am a dedicated team player who enjoys collaborating to create extraordinary projects. My goal is to continually improve as an artist and inspire those around me to achieve the best results. I pride myself on my ability to learn, master, and innovate with nearly any software I encounter.
Photo real immersive experiences and simulations | Light setups | Environment creation | Particle creation | Performance and profiling | Pipeline enforcer | Rendering | Virtual Production | In charge of final lighting look dev for several national IPs.
Handled lighting responsibilities for an upcoming animated series, encompassing lighting design, rendering, and light rig setup. Implemented optimization techniques to enhance efficiency. Skillfully resolved rendering issues and fine-tuned lighting and special effects to achieve desired outcomes as requested by the VFX supervisor.
Lead a small group of artists in crafting immersive experiences and simulations from inception to completion. Orchestrated tasks including light rig configuration, environment design, particle generation, performance optimization, blueprint scripting, and profiling. Implemented programming for interactive projects. Responsible for defining the ultimate visual aesthetic for numerous projects. Mentored junior staff members in the creative process and ensured that all assets created by the 3d team conform to the style and technical guidelines of the project.
Photo-real interactive immersive experiences and simulations from start to finish | Environment creation | Particle creation | Performance and profiling | In charge of creating the final look for multiple projects | Setting poly and memory budgets and workflows for artists to follow.
Lead a small group of artists to create the next highly engaging and innovative interactive experiences from start to finish. Mentor junior staff members in the creative process and ensure that all assets created by the 3d team conform to the style and technical guidelines of the project.
Designed and developed Arch viz walkthroughs, menu creation, programming, and interactivity. Animations and photorealistic texturing using Substance Designer, Substance Painter, and Photoshop. Material/Shader networks and vertex blending within UE4. VR environment creation, Particle creation. Modeling and UV mapping.
High-end digital retouching from capture to output. Concept building and visualization, retouching, and compositing. Working for National and International clients. Working closely with creative directors to meticulously refine each image to be flawless. Working under tight deadlines at a fast pace, while managing multiple images and clients.
High-end digital retouching, Concept building, visualization, retouching, and compositing for national and international clients.
Studio assistant in a fast-paced, quality-driven studio executing commercial photography assignments for top brands at the highest standards of quality in the industry. Manage digital capture, checking for visual consistency between shots. Post-capture processing.