Veronica Ferrari Delphin
Veronica Ferrari Delphin
Lighting Technical Artist
Raleigh, United States

About

Interactive Visualization Expert specializing in Unreal Engine, excelling in lighting, materials, Blueprints, and UIs. I thrive in high-pressure studio environments, consistently ensuring visual consistency and quality. With strong leadership skills and a calm, proactive attitude, I focus on quality production and possess excellent attention to detail. I’m a dedicated and collaborative problem solver. Constantly seeking out opportunities for optimization and workflow improvements.
My expertise includes an advanced understanding of lighting, cinematography, camera theory, and visual storytelling. I have a deep knowledge of CG lighting technology, covering both real-time and offline processes, including global illumination, direct/indirect lighting, baked lighting, ray tracing, PBR, color correction, and color theory.
I am a dedicated team player who enjoys collaborating to create extraordinary projects. My goal is to continually improve as an artist and inspire those around me to achieve the best results. I pride myself on my ability to learn, master, and innovate with nearly any software I encounter.

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Skills

VR EnvironmentsUnreal engineBlueprint ScriptingInteractive ExperiencesLightingCinematicsCreating and streamlining workflowsumgPerformance and ProfilingHard Surface ModelingPBR MaterialsTexture CreationIn-­depth skills in the production of commercial photographyIn-depth knowledge of digital color correction from capture to output

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
3ds Max
3ds Max
Nuke
Nuke
After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
World Creator
World Creator
World Machine
World Machine
V-Ray
V-Ray
Arnold
Arnold
Gaea
Gaea

Reel

Productions

    • Commercial / Advertisement
      Dwyane Wade and Carmelo Anthony Inside Out in New Disney Spots
    • Year
      2024
    • Role
      Technical Artist and RT Asset Supervisor
    • Company
      Framestore
    • Commercial / Advertisement
      Why not an EV? GM x Netflix
    • Year
      2023
    • Role
      RT Technical Artist
    • Company
      Framestore
    • Commercial / Advertisement
      Art of You Cadillac
    • Year
      2022
    • Role
      RT Lighting Technical Artist
    • Company
      Framestore
    • Commercial / Advertisement
      Toyota Virtual Auto Show
    • Year
      2021
    • Role
      Unreal Tech Artist
    • Company
      Immersicom

Experience

  • Realtime Lighting Technical Artist at Framestore
    Raleigh
    September 2022 - Present

    Photo real immersive experiences and simulations | Light setups | Environment creation | Particle creation | Performance and profiling | Pipeline enforcer | Rendering | Virtual Production | In charge of final lighting look dev for several national IPs.

  • Lighting Artist/ Finisher at Bron Studios
    November 2021 - September 2022

    Handled lighting responsibilities for an upcoming animated series, encompassing lighting design, rendering, and light rig setup. Implemented optimization techniques to enhance efficiency. Skillfully resolved rendering issues and fine-tuned lighting and special effects to achieve desired outcomes as requested by the VFX supervisor.

  • Lead Technical Artist at Immersicom
    Raleigh
    January 2021 - June 2022

    Lead a small group of artists in crafting immersive experiences and simulations from inception to completion. Orchestrated tasks including light rig configuration, environment design, particle generation, performance optimization, blueprint scripting, and profiling. Implemented programming for interactive projects. Responsible for defining the ultimate visual aesthetic for numerous projects. Mentored junior staff members in the creative process and ensured that all assets created by the 3d team conform to the style and technical guidelines of the project.

  • UE Technical Artist at Freelance
    Raleigh
    January 2020 - Present


    Photo-real interactive immersive experiences and simulations from start to finish | Environment creation | Particle creation | Performance and profiling | In charge of creating the final look for multiple projects | Setting poly and memory budgets and workflows for artists to follow.

  • Lead Unreal Artist at Inhance Digital
    Orlando FL
    August 2019 - December 2019

    Lead a small group of artists to create the next highly engaging and innovative interactive experiences from start to finish. Mentor junior staff members in the creative process and ensure that all assets created by the 3d team conform to the style and technical guidelines of the project.

  • 3D Artist at Spine3d
    Miami
    June 2013 - August 2019

    Designed and developed Arch viz walkthroughs, menu creation, programming, and interactivity. Animations and photorealistic texturing using Substance Designer, Substance Painter, and Photoshop. Material/Shader networks and vertex blending within UE4. VR environment creation, Particle creation. Modeling and UV mapping.

  • Retouch Artist at Veronica Ferrari
    Miami
    May 2010 - June 2013

    High-end digital retouching from capture to output. Concept building and visualization, retouching, and compositing. Working for National and International clients. Working closely with creative directors to meticulously refine each image to be flawless. Working under tight deadlines at a fast pace, while managing multiple images and clients.

  • Senior Retoucher at Studio 7160 Digital
    Miami
    April 2008 - December 2009

    High-end digital retouching, Concept building, visualization, retouching, and compositing for national and international clients.

  • Assistant/Retoucher at Contorakes Inc
    Miami
    January 2004 - December 2009

    Studio assistant in a fast-paced, quality-driven studio executing commercial photography assignments for top brands at the highest standards of quality in the industry. Manage digital capture, checking for visual consistency between shots. Post-capture processing.

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